Client Engineer_rendering
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Description & Requirements We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. FC Mobile Shanghai Studio is devoted to the development and operation of a high-quality mobile game with top sports IP as a global team. The team also continuously delivers fantastic game experiences to global users. The quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our company culture, which enables us to work in a rapid and efficient manner to ensure the release and operation of high-quality products worldwide. As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and keep moving forward. We value the synergy between teams and believe that a relaxing working atmosphere can yield better results, therefore, we promote and endeavor to maintain a healthy work-life balance. You will report to the Lead Engineer. Responsibilities
- You will use our existing game engine for game development, building upon the foundation of our current engine to enhance its functionality and performance.
- You will be responsible for improving the overall visual quality of the Mac version and optimizing game performance.
- You will develop new tools and improve existing ones based on our existing toolchain.
- You will identify performance bottlenecks within games and improve them, while following artistic quality requirements.
- You will communicate with game designers and artists, ensuring that program functionality aligns with design requirements.
- You will help create technical specifications and software architecture documents.
- You will communicate project progress and risks to superiors promptly.
Qualifications
- Over 3 years of experience in game rendering development.
- Proficiency in C/C++, and programming and debugging skills related to relevant tools. Familiar with Objective-C or Swift programming language preferred.
- Experience with a commercial game engine such as Unreal or Unity.
- A solid foundation in 3D graphics, with knowledge of graphics rendering.
- Experience in iOS platform development and debugging.
- Experience in APP development and debugging on Mac platform is preferred. Good at communication and ability to collaborate within a team.
About Electronic Arts Were proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Information :
- Company : Electronic Arts (EA)
- Position : Client Engineer_rendering
- Location : 上海市
- Country : CN
How to Submit an Application:
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Post Date : 2025-01-13 | Expired Date : 2025-02-12